MOLSI is a capsule laboratory for the design, development, and development of mobile applications. The apps that promote interaction with or through sound are the focus area of MOLSI. The facilities include popular development tools for iOS (Objective-C), Android (Java), and cross-platform (C# with Xamarin), development certificates for on-device evaluation, creative coding platforms such as OpenFrameworks or Processing, sensors (Leap Motion, Kinect), and a capsule multichannel audio setup with Genelec 6010A & 5040A speakers.
Mobile Lab of Sonic Interaction (MOLSI) (CPH)
Augmented Cognition Lab (CPH)
The Augmented Cognition Lab is dedicated to the study of perception, cognition, affective states and aesthetic experience in digital and multimodal media and cognitive technologies. It is well equipped technologically and methodologically to investigate such processes when experiencing and interacting with complex stimuli and narrative content provided through immersive and representational interactive displays. The lab is directed by associate professors Luis Emilio Bruni and Sofia Dahl.
Equipment: The lab counts with state of the art equipment for measuring brain activity (electroencephalography – EEG) and several psychophysiological measurements devices and methods such as muscle activity (EMG), eye-tracking devices, heart and pulse rate measurements, computer vision and thermal imaging technology for recognition of affective states, including also a complete BCI research system, g.USBamp (CE-certified, FDA listed) with 32 channels with hardware and software for motor imagery/ERD, SSVEP-BCI and P300 ERP/BCI.
It also counts with high performance computers and high resolution display systems for multimodal stimulus presentation (e.g. screens, augmented reality, virtual environments, 3D sound); software and game engines for the creation of engaging interactive virtual environments (e.g. Unity, CryEngine), and multimodal and tangible interfaces (e.g. Kinect, haptic controllers, eye-trackers).
Scientific Staff: Luis Emilio Bruni (Associate Professor), Sofia Dahl (Associate Professor), Georgios Triantafyllidis (Assistant Professor), Paolo Burelli (Assistant Professor), Sarune Baceviciute (Research Assistant).
Student assistants: Mohammed Arief, Marco Acero, Nicholas Anton Borkowski.
Multi-Sensory Experience Lab (CPH)
The Multi-Sensory Experience Lab consists of three main spaces.
The larger space is used for multimodal (audio-visual-haptic) simulations, and contains a motion capture system (16 cameras motion Optitrack system by NaturalPoint), a nVisor SX head mounted display, a 24 channels surround sound system (Dynaudio BM5A), and several devices for haptic feedback.
In addition, the lab contains an anechoic chamber and a recording studio.
Electronics/FabLab Workshop (CPH)
It includes electronic and prototyping equipment, 3D printing and laser cutting facilities such as:
- 3D printing using PLA and ABS plastics, including extensions for support materials
- Laser cutting (Universal Laser PLS-6.150D: 60Watts, max material size 813 x 457 mm)
- Circuit board manufacturing via etching, inkjet-printed (flexible), and even fabric circuits
- Milling machine and other manual machining equipment (drill press, etc.)
Sound Recording (Foley)/Graphics Lab (CPH)
This lab is divided into two main functions. First of all there is a recording system up and running for making high quality audio recordings. A computer (Mac) with Reason, Garageband and Audacity is available together with an M-Audio sound card. Three high quality microphones are available (one condensator mic for vocals, one directional mic for Foley recordings, and one stereo mic for environment recordings). Everything is setup ready to go at all times.
In the opposite side of the lab two machines are setup especially for rendering/Unity tasks (one is an iMac running Unity, Maya, and other software – the other is a Windows powerhouse running Matlab at the moment). This part of the lab can also be used for conducting user experiments that are mostly desktop based (for instance play a computer game and fill in a questionnaire).
Medialogy Lab (CPH)
The Medialogy Lab is be used for larger setups and for conducting experiments where controlling light conditions can be crucial. It is also frequently used for green screen recordings or photography sessions. It is mostly empty and can be arranged according to the experiments. Tables and wall dividers are available in the room.
The lab is also used for working on prototypes that are too large for the group room. We try to keep the lab as flexible as possible so it can fit many needs.