Sound and music computing

Mini-project - Reinforcement Learning with Unity

ABSTRACT

This project aims to explore Reinforcement Learning and how it can be applied through the Unity game engine. A small 2D game was designed and implemented to test 12 agents navigating their own training environment. The eval- uation of the agents was data gathered and was able to show that after some fine-tuning and bug fixes, the agents were able to navigate the course with good precision.

BY

JONAS ANDERSEN, SMC STUDENT

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